StarbreakerQ
Starbreaker

ABILITY:Can Self Cast, Point

AFFECTS:Enemy Basic, Enemy Hero

DAMAGE TYPE:Physical

PIERCES DEBUFF IMMUNITY:Yes

Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

Dawnbreaker travels at a rate of 215 for the duration of the ability and takes a brief 0.2s to recover after the final strike.

Celestial Hammer or Solar Guardian cannot be cast during the combo.

Cleave does not work with this ability.

Can be self-cast to move forward

COMBO DURATION: 1.1
SWIPE/SMASH RADIUS: 300
SWIPE/SMASH BONUS DAMAGE: 25 / 40 / 55 / 70
SMASH STUN DURATION: 0.6 / 0.8 / 1 / 1.2
CAST POINT 0.1s
100
Across the vast lineage of star progeny, there were multitudes unwilling to align with the aims of the Children of Light. To those who dared organize defiance, the Children would dispatch Valora and her hammer to show a measure of their power-to leave the rebels either shattered or set back to rights.
Celestial HammerW
Celestial Hammer

ABILITY:Point

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:No

DISPELLABLE:Yes

Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

The hammer damages enemies both when thrown and when returning to Dawnbreaker.

Dawnbreaker's Converge movement distance is capped at the ability's cast range.

Starbreaker cannot be cast while the Hammer is out.

HAMMER DAMAGE: 50 / 80 / 110 / 140
FIRE TRAIL DURATION: 2.5 / 3 / 3.5 / 4
FIRE TRAIL RADIUS: 200
FIRE TRAIL MOVEMENT SLOW: 24% / 28% / 32% / 36%
FIRE TRAIL BURN DPS: 20 / 30 / 40 / 50
CAST RANGE: 700 / 900 / 1100 / 1300
CAST POINT 0.2s
18 / 16 / 14 / 12
110 / 120 / 130 / 140
The Brightmaul is Valora's oldest companion and sole remaining connection to the glow of her creators.
Luminosity
Luminosity

ABILITY:Passive

PIERCES DEBUFF IMMUNITY:Yes

After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 50% of the amount.

Luminosity Heal is considered a lifesteal and increased by sources of Lifesteal Amplification.

ATTACKS REQUIRED: 3
HEALING FROM HEROES: 35% / 40% / 45% / 50%
CREEP HEAL PENALTY: 40%
CRITICAL STRIKE DAMAGE: 125% / 150% / 175% / 200%
CAST POINT 0s
Diminished in power without access to the Children's replenishing light, Valora can still recharge herself and her allies by creating order from the chaos which resides within each fight.
ConvergeD
Converge

ABILITY:Hidden, No Target, Not Learnable

PIERCES DEBUFF IMMUNITY:No

DISPELLABLE:No

Dawnbreaker recalls her hammer, pulling them together so they meet in the middle.

0.25
0
Break of Dawn
Break of Dawn

ABILITY:Passive

Whenever the sun comes out, Dawnbreaker reveals the whole map to allies for 5 seconds.

Solar GuardianR
Solar Guardian

ABILITY:Channelled, Point

AFFECTS:Friendly Hero

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:Yes

CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

Pulse interval is 0.5s.

Total duration flight duration is 1.7 seconds of channel time + 0.8 of flight time.

Cannot be cast without the Hammer.

LAND RADIUS: 500
DAMAGE PER PULSE: 30 / 50 / 70
HEAL PER PULSE: 45 / 70 / 95
LANDING DAMAGE: 130 / 160 / 190
LANDING STUN DURATION: 1.4 / 1.6 / 1.8
CHANNEL TIME: 1
BONUS AIR TIME: 3.5
EVASION: 60%
CAST POINT 0.1s
150 / 200 / 250
Only in defense of an ally will Valora relent to call upon the last reserves of her old powers that still allow cosmic flight.
Land Solar Guardian
Land Solar Guardian

ABILITY:Hidden, Ignore Silence, No Target, Unrestricted

Can be cast to land Dawnbreaker into the target area at any time.

2

Last Updated

Hero Talents
Talent Tree
+80% Celestial Hammer Cast Range/Speed
25
-5s Starbreaker Cooldown
-1 Luminosity Attacks Required
20
+150 Solar Guardian Radius
-20s Solar Guardian Cooldown
15
+50% Luminosity Critical Strike Damage
+15% Celestial Hammer Slow
10
+20 Starbreaker Swipe/Smash Damage
Hero Attributes
StrengthAgilityIntelligence
25 +3.414 +1.720 +2.0
Movement speed300
Sight range1800/800
Armor3.96
Base attack time1.7
Damage54 - 58
Attack point0.46