ABILITY:No Target, Not Learnable, Show In Guides
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level.
Click the help button to see the list of possible spells.
The arrangement of instances does not matter.
Invoke will not cost mana or go on cooldown if the only effect is to swap the positions of existing spells.
ABILITY:Hidden, Not Learnable, Show In Guides, Unit Target
AFFECTS:Enemy Basic, Enemy Hero
DAMAGE TYPE:Magical
PIERCES DEBUFF IMMUNITY:No
DISPELLABLE:Yes
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage and healing invoker. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
The freeze stun only triggers on damage greater than 10 after reductions.
ABILITY:Hidden, No Target, Not Learnable, Show In Guides
PIERCES DEBUFF IMMUNITY:No
DISPELLABLE:No
Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
The slow effect does not work on Spell Immune enemies.
ABILITY:Hidden, Not Learnable, Point, Show In Guides
DAMAGE TYPE:Magical
PIERCES DEBUFF IMMUNITY:No
DISPELLABLE:Yes
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex.
DISPEL TYPE: Basic Dispel
Units are invulnerable while affected by Tornado, and the damage is dealt when landing.
ABILITY:Hidden, Not Learnable, Point, Show In Guides
DAMAGE TYPE:Magical
PIERCES DEBUFF IMMUNITY:No
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.
Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).
ABILITY:Hidden, Not Learnable, Show In Guides, Unit Target
AFFECTS:Friendly Creep, Friendly Hero
DAMAGE TYPE:Physical
PIERCES DEBUFF IMMUNITY:Yes
DISPELLABLE:Yes
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.
ABILITY:Hidden, Not Learnable, Point, Show In Guides
DAMAGE TYPE:Magical
PIERCES DEBUFF IMMUNITY:No
DISPELLABLE:Yes
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.
Deals main damage to enemy units under meteor every 0.5 seconds and burns enemies for smaller damage over 3 seconds.
The meteor moves at a speed of 300.
ABILITY:Hidden, Not Learnable, Point, Show In Guides
DAMAGE TYPE:Pure
PIERCES DEBUFF IMMUNITY:Yes
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
Gives vision of the target area before the strike.
Invoker gains experience with kills made from Sun Strike, even if made from outside of experience range.
ABILITY:Hidden, No Target, Not Learnable, Show In Guides
PIERCES DEBUFF IMMUNITY:No
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. Spawns two spirits when Quas and Exort are at least level 4.
Casting this ability will replace currently summoned Forged Spirits.
ABILITY:Hidden, No Target, Not Learnable, Show In Guides
DAMAGE TYPE:Magical
PIERCES DEBUFF IMMUNITY:No
DISPELLABLE:No
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.
ABILITY:Hidden, Not Learnable, Point, Show In Guides
DAMAGE TYPE:Magical
PIERCES DEBUFF IMMUNITY:No
DISPELLABLE:No
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.
Last Updated
Talent Tree | ||
---|---|---|
Special Bonus Unique Invoker 13 | 25 | Radial Deafening Blast |
+30 Alacrity Damage/Speed | 20 | +2 Chaos Meteors |
-5s Cold Snap Cooldown | 15 | +50 Forged Spirit Attack Speed |
-4s Tornado Cooldown | 10 | +50 Ice Wall DPS |
19 +2.6 | 14 +1.8 | 19 +4.0 |
Movement speed | 285 |
Sight range | 1800/800 |
Armor | 0.96 |
Base attack time | 1.7 |
Damage | 20 - 28 |
Attack point | 0.4 |