Inner FireQ
Inner Fire

ABILITY:No Target

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:No

DISPELLABLE:Yes

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and silencing them.

HEALTH COST: 75 / 100 / 125 / 150
DAMAGE: 120 / 180 / 240 / 300
RADIUS: 500
DURATION: 1.5 / 2 / 2.5 / 3
KNOCKBACK TO: 400
CAST POINT 0.5s
Not even Huskar's own flesh can contain the unending expansion of his life force.
Burning SpearW
Burning Spear

ABILITY:Autocast, Unit Target

AFFECTS:Enemy Basic, Enemy Hero

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:No

DISPELLABLE:No

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

Burning Spear stacks additively when used multiple times on one target. There is no cap.

Huskar cannot kill himself with this skill.

HEALTH COST: 4%
BURN DAMAGE: 5 / 10 / 15 / 20
DURATION: 9
CAST POINT 0s
0
0
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.
Berserker's Blood
Berserker's Blood

ABILITY:Passive

AFFECTS:Friendly Hero

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than 12% HP.

MAX ATTACK SPEED: 170 / 220 / 270 / 320
MAX STR REGEN: 25% / 40% / 55% / 70%
MAX MAGIC RESIST: 15% / 20% / 25% / 30%
HP FOR MAX BONUS: 12%
CAST POINT 0.3s
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.
Blood MagicD
Blood Magic

ABILITY:Passive, Show In Guides, Skip For Keybinds

DAMAGE TYPE:None

Huskar does not have mana. Mana costs of items are converted into health costs.

Huskar's Health Costs are Magical Damage and can be reduced by Magic Resist.

Life BreakR
Life Break

ABILITY:Unit Target

AFFECTS:Enemy Creep, Enemy Hero

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:Yes

DISPELLABLE:Yes

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 60% increased magic resistance.

DISPEL TYPE: Basic Dispel

If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops.

Slow works on Spell Immune units.

Life Break cannot be disjointed.

DAMAGE DEALT: 32% / 38% / 44%
DAMAGE TAKEN: 32% / 38% / 44%
MOVEMENT SLOW: -60%
ATTACK SPEED SLOW: 60 / 100 / 140
SLOW DURATION: 3 / 4 / 5
TAUNT DURATION: 3
CAST RANGE BONUS: 250
CAST POINT 0.3s
16 / 14 / 12
0
No matter the danger, Huskar thrusts himself into melees that only he can survive.

Last Updated

Hero Talents
Talent Tree
+6s Burning Spears Duration
25
+20% Life Break Damage
-5s Life Break Cooldown
20
+30% Berserker's Blood Regen
+15% Lifesteal
15
+4 Burning Spears DPS
+2s Life Break Slow Duration
10
+0.75s Inner Fire Duration
Hero Attributes
StrengthAgilityIntelligence
23 +3.310 +1.518 +1.5
Movement speed295
Sight range1800/800
Armor2.4
Base attack time1.6
Damage44 - 49
Attack point0.3