FluxQ
Flux

ABILITY:Unit Target

AFFECTS:Enemy Basic, Enemy Hero

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:No

DISPELLABLE:Yes

Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.

DURATION: 6
ALLY SEARCH RADIUS: 225
DAMAGE PER SECOND: 15 / 30 / 45 / 60
MOVEMENT SPEED SLOW: 14% / 21% / 28% / 35%
DAMAGE PER SECOND: 20 / 45 / 70 / 95
MOVEMENT SPEED SLOW: 6% / 10% / 14% / 18%
CAST POINT 0.3s
16
75
An infinitesimal fraction of the power which imprisoned the Ancients.
Magnetic FieldW
Magnetic Field

ABILITY:No Target

PIERCES DEBUFF IMMUNITY:Yes

Arc Warden generates a circular distortion field of magnetic energy around themself.

RADIUS: 300
MOVEMENT SLOW: 30%
DURATION: 4 / 5 / 6 / 7
ATTACK SPEED BONUS: 30 / 60 / 90 / 120
EVASION BONUS: 100%
DURATION: 4 / 5 / 6 / 7
BONUS ATTACK RANGE: 150
BONUS ATTACK DAMAGE: 20 / 40 / 60 / 80
CAST POINT 0.3s
50 / 70 / 90 / 110
Time and space are of little consequence to one as old as Zet.
Spark WraithE
Spark Wraith

ABILITY:Point

DAMAGE TYPE:Magical

PIERCES DEBUFF IMMUNITY:No

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit. Non-hero units receive 40% more damage.

Spark Wraiths can not be disjointed.

SEARCH RADIUS: 375
DURATION: 16
MOVEMENT SLOW: 100%
ACTIVATION DELAY: 2
DAMAGE: 100 / 180 / 260 / 340
WRAITH SPEED: 400
SLOW DURATION: 0.4 / 0.5 / 0.6 / 0.7
ACTIVATION DELAY: 1
DAMAGE: 75 / 140 / 205 / 270
WRAITH SPEED: 725
SLOW DURATION: 0.6 / 0.8 / 1 / 1.2
CAST POINT 0.3s
4
80
Lesser fragments of Zet's original self.
Runic InfusionD
Runic Infusion

ABILITY:Innate Ui, Passive, Skip For Keybinds

Upon activating any rune, gain the Regeneration Rune buff for 4s.

Has 67% duration when activating a Bounty or Water rune.

Tempest DoubleR
Tempest Double

ABILITY:Point

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and special Tempest Double versions of his spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns.

If killed by the enemy, the Tempest Double gives bounty gold to enemies, and the ability's cooldown is restarted.

The Tempest Double loses its sense of self if he is too far away from Arc Warden and takes more damage.

Tempest Double and Refresher Orb cannot be used by the duplicate.

BOUNTY GOLD: 180 / 240 / 300
DURATION: 60
PENALTY DISTANCE: 2000
PENALTY INCREASED DAMAGE: 60%
CAST POINT 0.15s
Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony.

Last Updated

Hero Talents
Talent Tree
Magnetic Field Affects Creeps and Buildings
25
No Distance Penalty For Tempest Double
-7s Magnetic Field Cooldown
20
+35% Spark Wraith Damage
+20 Magnetic Field Attack Speed/Bonus Damage
15
+2s Flux Duration
+200 Health
10
+200 Flux Cast Range
Hero Attributes
StrengthAgilityIntelligence
20 +2.420 +3.024 +2.6
Movement speed285
Sight range1800/800
Armor2.8
Base attack time1.7
Damage51 - 57
Attack point0.3